2004
    Feb.
  • February 26, 2004

    Events in Vana'diel
    Dynamis

    February 26, 2004 - Dynamis is implemented for the four nations. (Beaucedine Glacier and Xarcabard later receive Dynamis areas in April.)
    Dynamis originally begins as an invasion-type of content allowing participation of up to 64 players at once. Relic equipment, commonly known as "AF2," is also introduced at this time.

  • February 26, 2004

    Behind-the-scenes Commentary
    Leading up to Dynamis's implementation

    As this was to be the first large-scale endgame content, we were focused on replayability. This content was particularly important for creating Relic weapons, so we conducted numerous tests for ancient currency drop rates, and carefully calculated the minimum time required to complete a Relic weapon so that it would require more time than the minimum playtime we'd determined. (Yoji Fujito, Director)

  • February 26, 2004

    Events in Vana'diel
    Fenrir Avatar

    February 26, 2004 - The quest "The Moonlit Path" is added, allowing summoners to form a pact with Fenrir. Entering the battlefield requires successfully defeating the six previous avatars and collecting the whispers.

  • February 26, 2004

    Events in Vana'diel
    Opaline Dress

    February 26, 2004 - Opaline Dress is added to the game, along with the Wedding Dress with which it shares the same design. Although Opaline Dress could be synthesized, both the dress and its materials are sold at exorbitant prices among players during its initial release.

  • February 26, 2004

    Behind-the-scenes Commentary
    The start of Wedding Support

    This began from a suggestion from our Community team at the time. Celebrating in-game player weddings was the norm in overseas MMOs, and so a similar feature was highly requested by players, which I think led to its implementation. Wedding dresses were obviously the attire of choice in these ceremonies, but since FFXI avoids skirts and capes to prevent clipping with characters' feet, the Opaline Dress was designed based on a doublet. (Yoji Fujito, Director)

  • February 26, 2004

    Behind-the-scenes Commentary
    How Wedding Support Came to Be

    It all began when Dengeki PlayStation approached us for help with holding an in-game wedding. We figured we might as well design something that could be enjoyed by as many players as possible, so the Community team collaborated with Mr. Iwao from the Lore team to make preparations. We scouted out possible wedding venues, including areas that are normally inaccessible (the top of Heaven's Tower, atop the mountains in Gustaberg, the room where the Archduke of Jeuno is enshrined, etc.), and also decided fine details like ceremony proceedings and dialogue.
    When we were hunting for venues, I remember really enjoying myself as I made all sorts of new discoveries, such as how far the terrain had collision detection or how entire areas were designed for a certain atmosphere. We wanted to create several different variations for ceremonies and various vows depending on race and job, so players would enjoy attending the weddings over and over, but we had to cut down on ideas that were too complicated, and regretfully removed some of our favorites that raised concerns about the game’s rating. Even then, we added many elements across multiple updates, including rings and fireworks, updating the wedding master’s outfit, accommodations for new jobs, additional wedding venues, and more, though not all of them were mentioned in the patch notes. I think we were able to implement something similar to what we originally had in mind. I think my only regrets are how we couldn’t release the Jeuno and Kazham ceremonies despite them being worked on to some degree... (Kazuyoshi Mochizuki, Lead Community Planner)

    Apr.
  • April 22, 2004

    Events in Vana'diel
    Ballista (PvP)

    April 22, 2004 - Ballista, an exercise based on San d'Orian Royal Knight battle practices, is added as the first part of the Conflict PvP content. An all-Worlds Ballista Royale tournament later takes place in 2005, held by the Japanese publisher, Enterbrain.

  • April 22, 2004

    Events in Vana'diel
    Divine Might

    April 22, 2004 - A quest to take on the five arc angels from Zilart missions (commonly referred to as "AA") with an alliance is added. Rewards include ear equipment such as Suppanomimi.

    Jun.
  • June 29, 2004

    Adventurers' History
    Merit Point System

    June 29, 2004 - The Merit Point system is added as a way for players to continue progression after reaching the level cap. Merit point categories are originally shared amongst all jobs, though categories for individual jobs are later added. Players form merit point parties to earn points together.

  • June 29, 2004

    Events in Vana'diel
    Mannequins

    June 29, 2004 - The Mannequin furnishing is added, which players can dress as they like. They are obtained by completing the quest “It's Raining Mannequins,” which involves collecting various mannequin parts from seal battlefields and other content.

    Jul.
  • July 24, 2004

    Events in Vana'diel
    Official Summer Festival Event

    July 24, 2004 - The summer festival player event held in previous years is adopted as an official seasonal event. During the event, fireworks and event music can be enjoyed in the three nations and areas neighboring Rabao.

    Sep.
  • September 16, 2004

    Events in Vana'diel
    Chains of Promathia Expansion

    September 16, 2004 - Chains of Promathia is released as a new expansion which focuses primarily on story, and no new jobs are added. A certain rock face which appears in the opening movie could be spotted in the Tavnazian Archipelago.

  • September 16, 2004

    Behind-the-scenes Commentary
    Chains of Promathia and "that location"

    I was feeling a lot of pressure after I took on the main storyline after Masato Kato. Chains of Promathia was created with a desire to express Kato's expansive world and to create an epic story worthy of the FINAL FANTASY title. We received feedback from players who wanted to visit the nation seen in the opening movie, and we held numerous meetings to make it a reality, but we were unable to set foot in that land due to various reasons... (Yaeko Sato, Planner)

  • September 16, 2004

    Events in Vana'diel
    Enemies Capable of Seeing Through Invisible and Sneak

    September 16, 2004 - Regular monsters with the ability to see through Invisible and Sneak are added, such as Taurus. Until this point, the ability to detect players through detection canceling magic was a characteristic unique to NMs.

  • September 16, 2004

    Adventurers' History
    Promyvion's Level Restrictions

    September 16, 2004 - Level restrictions are a prominent feature in many of the dungeons and boss battles added in Chains of Promathia. Adventurers at the time had to wear equipment appropriate for their synced level. One of the earlier areas, Promyvion, proved to be a challenge due to the level 30 restriction rendering many strategies unusuable.

  • September 16, 2004

    Adventurers' History
    Rock Climbing in Attohwa Chasm

    September 16, 2004 - Attohwa Chasm is added, featuring Parradamo Tor. The enormous rock face can only be climbed by following what may possibly be the biggest stretch of the word "path." Adventurers sputter and grumble as they lose their bearings for the umpteenth time. On another note, a troublesome type of antlion inhabiting Attohwa Chasm is known to hide underground and ambush approaching adventurers.

  • September 16, 2004

    Adventurers' History
    Sliding Down Uleguerand Range

    September 16, 2004 - Uleguerand Range is added, featuring the sloping Thousandfall Ridge. The ridge overlooks a cave which houses a number of quest destinations and ENMs, but some trial and error may be required to slide down to the entrance.

  • September 16, 2004

    Adventurers' History
    Touring Purgonorgo Isle

    September 16, 2004 - Bibiki Bay is added, where adventurers can take a trip via Manaclipper to Purgonorgo Isle, a popular destination for leveling, fishing, and clamming.

    Dec.
  • December 9, 2004

    Adventurers' History
    Sushi Gains Popularity

    December 9, 2004 - Food effects receive a major overhaul, making Sushi items incredibly useful for melee jobs due to their accuracy-enhancing effects. Squid Sushi and Sole Sushi are particularly popular.

  • December 9, 2004

    Behind-the-scenes Commentary
    Intentions behind overhauling food effects

    Food effects became extremely powerful after the "First Food Revolution" in September 2002, but we found ourselves unable to create stronger food effects due to balancing reasons. Additionally, although there were plenty of different recipes, only a number of them were considered the best and actually used, while the rest of them went largely ignored. We decided that this situation had to change in order so that we could add high-level food recipes later on. So we set a percentage increase and a maximum value for food items. Items with a high percentage increase but low maximum value were suitable at lower levels, while the opposite was better at higher levels, and with this change, different foods became suitable at different levels. I think this increased the number of options. As for sushi items, they became very popular for their accuracy bonuses, which was a must-have for frontline attackers. (Akihiko Matsui, Producer)

Onward to 2005