It all began when Dengeki PlayStation approached us for help with holding an in-game wedding. We figured we might as well design something that could be enjoyed by as many players as possible, so the Community team collaborated with Mr. Iwao from the Lore team to make preparations. We scouted out possible wedding venues, including areas that are normally inaccessible (the top of Heaven's Tower, atop the mountains in Gustaberg, the room where the Archduke of Jeuno is enshrined, etc.), and also decided fine details like ceremony proceedings and dialogue.
When we were hunting for venues, I remember really enjoying myself as I made all sorts of new discoveries, such as how far the terrain had collision detection or how entire areas were designed for a certain atmosphere. We wanted to create several different variations for ceremonies and various vows depending on race and job, so players would enjoy attending the weddings over and over, but we had to cut down on ideas that were too complicated, and regretfully removed some of our favorites that raised concerns about the game’s rating. Even then, we added many elements across multiple updates, including rings and fireworks, updating the wedding master’s outfit, accommodations for new jobs, additional wedding venues, and more, though not all of them were mentioned in the patch notes. I think we were able to implement something similar to what we originally had in mind. I think my only regrets are how we couldn’t release the Jeuno and Kazham ceremonies despite them being worked on to some degree... (Kazuyoshi Mochizuki, Lead Community Planner)