Language

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2006
    Feb.
  • February 21, 2006

    Events in Vana'diel
    Dynamis-Tavnazia Added

    February 21, 2006 - Chains of Promathia’s final Dynamis area, Dynamis-Tavnazia, is added in a version update. It offers relic armor and augmentation materials obtainable from Dynamis-Beaucedine and Dynamis-Xarcabard, as well as Hydra armor.

  • February 21, 2006

    Events in Vana'diel
    “Waking the Beast” Added

    February 21, 2006 - Adventurers are pit against Carbuncle and avatars of the six elements in the high-difficulty quest “Waking the Beast.” Challengers are first required to defeat Elementals in various regions to obtain six Key Items before engaging Carbuncle at the Full Moon Fountain. Carbuncle proves to be a tough adversary even for alliances of 18 players at the time, being capable of summoning other avatars when its HP is lowered and duplicating itself to unleash the devastating attack Searing Light.

  • February 21, 2006

    Events in Vana'diel
    Brenner PvP Content Added

    February 21, 2006 - Following Ballista, the Bastok-style competition of Brenner is introduced as the second form of Conflict (PvP). In these heated team-based competitions, adventurers seize Flamme from their opponents to ignite their team’s Flammen-Brenner, with the side that has more Flamme at the end of the match being considered the winner. Brenner matches are held in Abdhaljs Isle-Purgonorgo, which is accessible from Jeuno and thus easier to participate in compared to Ballista.

    Mar.
  • March 9 through 11 2006

    Events in Vana'diel
    First Overseas Large-scale Event in Santa Monica

    March 9 through 11, 2006 - The official FINAL FANTASY XI Fan Festival is held in Santa Monica, California. Previous FINAL FANTASY XI events held in Japan were hosted by the publisher, making this the event the first official large-scale event held solely by the FINAL FANTASY XI team.

  • March 9, 2006

    Behind-the-scenes Commentary
    Regarding the first overseas event

    I wasn't able to participate in this particular event, but those that attended did tell me, "It was just really freezing." I had an opportunity to visit the venue almost 10 years later, but the weather was wonderful, and there were a lot of energetic people like the characters you might see in an American TV show. The west end of Route 66 had quite the refined atmosphere. (Yoji Fujito, Director)

  • March 9, 2006

    Behind-the-scenes Commentary
    An Event Filled with New Experiences

    It was my first directing role and the first event I ever attended, not to mention it was overseas! I remember the coordination and preparation for the trip being really hectic, but I feel like the Development team was even busier.
    Thinking Santa Monica in the spring would be warm, I dressed lightly going to the venue, but it turned out to be freezing cold! But even in that weather, once the event took off, the bustling excitement from our fans just blew the cold away. It was the first time so many people were clamoring for my autograph, and it made for a memorable experience. (Koichi Ogawa, Director)

  • March 9, 2006

    Behind-the-scenes Commentary
    All Worth It for the Fans

    As a matter of fact, it was our first event where we managed everything ourselves. For the venue, we set up a circus-size tent on an empty part of the pier. This meant we were at the mercy of the frigid sea breeze blowing through the gaps in the pier, and I remember shivering intensely in the bitter cold.
    Stage events were managed by our team from Japan, while setting up the gameplay booths required sheer willpower and combined effort of the Japanese and English Operations teams.
    Although we didn't have any major accidents, I only just remembered that we hadn't accounted for sound leaking out during our rehearsals. It made the rehearsals really difficult, especially the ones for musical performances.
    It was also back in the day when we were unable to procure high-resolution screenshots and art assets, so we went through a ton of trouble preparing various props for the venue.
    However, when the new jobs were revealed, the crowd erupted into cheers and any weariness I had was blown away. So in the end, I thought, “It was really rough, but I hope we do it again.” The power of players is truly amazing!
    Now that I think about it, this event may have been what started the tradition of wrapping up our FFXI and FFXIV Fan Festivals with a musical performance. (Kazuyoshi Mochizuki, Lead Community Planner)

  • March 9, 2006

    Behind-the-scenes Commentary
    Reflecting on our first major event

    This was the first time we ran our own dedicated large-scale event within the FFXI team and we learned a LOT. Things like "don't assume because we're in sunny Santa Monica that we won't have a random thunder storm hit during the show" and "we should never host an event on a pier under a giant tent again." Despite the inclement weather (and rush to buy tons of blankets and portable heaters for attendees), we had a blast celebrating with the players. We hosted developer panels, Q&A, hands-on with Aht Urhgan, and more! (Matt Hilton, Director of Community)

  • March 9, 2006

    Behind-the-scenes Commentary
    Participating in the first MMO Fan Event

    FFXI was my very first MMO and this was my first MMO fan event to attend. I was able to meet in-game friends that we have never met in real life. Participating in the live quests, collecting gil and exchanging for prizes was fun! I still have and use the Fan Fest 2006 moogle hat from time-to-time! I participated in the Tarutaru Marathon event and got second place too! During the Live Q&A panel I remember asking a question in Japanese all nervous about red mage AF2 drop rate in Dynamis Xarcabard being really low! (My linkshell had really bad luck with red mage drops.) As an FF fan boy, this was also my first-time meeting Tanaka in person, and I remember having a big smile just shaking his hand, being able to meet my gam dev. idol who designed FF3. (Anthony Caraway, Manager of Community)

    Apr.
  • April 20, 2006

    Events in Vana'diel
    Treasures of Aht Urhgan Expansion

    April 20, 2006 - The third expansion, Treasures of Aht Urhgan, is released. New Extra Jobs blue mage, corsair, and puppetmaster are added. Aht Urhgan and its neighboring areas are added as new locations on the Aradjiah continent, and adventurers were now mercenaries of the empire.

  • From April 20 2006

    Adventurers' History
    Migration from Jeuno to Aht Urhgan Whitegate

    April 20, 2006 - The new areas added in Treasures of Aht Urhgan become the focal point of quests and leveling camps following the expansion’s release. The flourishing auction houses and other amenities in the new areas attract droves of adventurers to relocate their home points to Aht Urhgan Whitegate, which replaces Jeuno as their base of operations.
    Furthermore, those seeking to revisit Jeuno may do so through Kaduru-Haiduru in Aht Urhgan for one Imperial silver piece. Shihu-Danhu in Al Zhabi offers an alternative free of charge, but his services are rendered unavailable when he is taken prisoner during Besieged, prompting many adventurers to come to his aid.

  • April 20, 2006

    Behind-the-scenes Commentary
    The original plan was for four jobs!?

    Treasures of Aht Urhgan began from a plan to create a fully playable treasure island. Unlike previous continents, we didn’t have to worry about how it connected to other areas, and since we were designing the map from scratch, we had a lot of creative freedom to do things like scattering Alexander into pieces that would later come together.
    Also, our original plans were to add four jobs, but things happened and we ended up with three. I uh, don’t remember what the fourth job was supposed to be. (Koichi Ogawa, Director)

  • April 20, 2006

    Behind-the-scenes Commentary
    Choosing the New Jobs

    In Chains of Promathia, system limitations prevented us from having more than 15 jobs, and the lack of new jobs was received very poorly. Therefore, in Treasures of Aht Urhgan, adding new jobs became the Battle team’s highest priority. We made a very conscious effort to select and design jobs that didn’t overlap with existing ones and ended up picking jobs that were familiar to fans of the FINAL FANTASY series.
    As for how puppetmaster came to be, we had decided on a job that used pets, and one of our ideas was a necromancer job that controlled corpses. However, it seemed out of place for a FINAL FANTASY game, and we eventually settled on puppetmaster. (Akihiko Matsui, Producer)

  • April 20, 2006

    Events in Vana'diel
    Assault Missions

    April 20, 2006 - New content where each party takes on a mission within a layered area, known as Assault, is added. Completing missions increases mercenary rank, which unlocks new Assault missions. Mission objectives include battle, destroying boulders, capturing Apkallu, and more.

  • April 20, 2006

    Behind-the-scenes Commentary
    Struggles of Assault Development

    Assault was designed as something even players of a relatively low level could enjoy with a small group. Enabling players to complete it regardless of level meant that we couldn’t rely on elements that could be resolved by simply dealing damage, which I believe naturally led to more puzzle-oriented content. I think we struggled more than usual when it came to designing things based on these ideas and making them fit into the game. (Yoji Fujito, Director)

  • April 20, 2006

    Behind-the-scenes Commentary
    How Assault Came to Be

    Around the time other companies began adopting instanced dungeons as the new standard, I was also considering them since FFXI was facing congestion issues with battlefields. As I was contemplating how to propose the idea, a certain senior staff member encouraged me and said, “You just decide if we’re going to do it, leave the rest to us,” and implementation was decided. In order to keep the content fresh for multiple playthroughs, we designed maps with different variations and elements of destructible terrain to allow players to interact with the map itself. It was also nice how the Planner, Battle, and Lore teams were able to coordinate and implement everything as a part of Salaheem’s Sentinels. (Koichi Ogawa, Director)

  • April 20, 2006

    Events in Vana'diel
    Mog Locker and Imperial Coins

    April 20, 2006 - The Mog Locker, a new type of storage added in Treasures of Aht Urhgan, requires payments in Imperial bronze pieces to use.

  • April 20, 2006

    Events in Vana'diel
    FFXI Xbox 360 Version

    April 20, 2006 - Official service for the Xbox 360 version of FINAL FANTASY XI begins. Prior to this, the limited edition Xbox 360 launch edition included access to the FINAL FANTASY XI beta test. The beta test took place from December 10, 2005 until April 3, 2006 and data could be carried over to official service.

  • From April 20 2006

    Adventurers' History
    700-player Besieged

    In the Aht Urhgan areas, which became the center stage for adventures since the release of Treasures of Aht Urhgan, beastmen occasionally come after the Astral Candescence and attack the Empire. If the beastmen breach the gates, urban warfare breaks out in Al Zahbi. Up to 700 adventurers can take up arms to defend the Empire. If the Astral Candescence is lost, a special battlefield occurs to reclaim it.

  • From April 20 2006

    Behind-the-scenes Commentary
    Struggles of Besieged Development

    Besieged was born from the concept of defending a city from oncoming monsters. Monsters had to make their way from a stronghold to attack the city, and it wouldn't really be a siege if they were defeated before they made it to the city. To address this, monsters were given defense and HP values that were considered immense at the time. Even then, there were still instances where players could defend with sheer numbers, so it was really hard to balance. (Yoji Fujito, Director)

  • From April 20 2006

    Behind-the-scenes Commentary
    Bringing Extraordinary Events to Ordinary Locations

    The proposal began with “siege” as a keyword, but since we already had large-scale offensives in Dynamis, we thought it might be interesting if an area where players normally reside became a battlefield and decided to make an urban defense. From there, we added various factors as we considered things like what conditions would need to be fulfilled for enemies to attack, or the types of battles and events that would occur as a result (Astral Candescence, capturing or liberating NPCs). With the technology at the time, we couldn’t make them quite as expansive and intense as we’d imagined, but I’m glad we were able to create a large-scale battle that turned everyday locations into extraordinary events, something we hadn’t had in FFXI before. (Koichi Ogawa, Director)

  • From April 20 2006

    Adventurers' History
    Walahra Turban

    April 20, 2006 - The Walahra Turban could be obtained by trading 1,000 Imperial bronze pieces to Gajaad to strengthen the Empire's defenses. Haste +5% was extremely powerful at the time, and it was worn by many adventurers during this period.

  • From April 20 2006

    Adventurers' History
    Working for President Naja

    April 20, 2006 - During the story events of Treasures of Aht Urhgan, adventurers are enlisted as mercenaries of Salaheem's Sentinels. The company is led by President Naja Salaheem who, in spite of her prickly Morgenstern and rough attitude towards her assistant Abquhbah and mercenaries, has a lot of fans.

  • From April 20 2006

    Adventurers' History
    Colibri Gain Popularity

    April 20, 2006 - Of the many monsters in Aht Urhgan leveling areas, Colibri become especially popular. They were often the subject of disputes, and the phrase "our Colibri" became popular on internet forums in 2008.

  • From April 20 2006

    Adventurers' History
    Struggling with Chigoe

    April 20, 2006 - One of the monsters players had a difficult time fighting was the Chigoes from the Aht Urhgan regions. These monsters were hated by the players for being small and difficult to see, and the fact that they couldn't be targeted until they attacked the players.

  • From April 20 2006

    Adventurers' History
    Rise of Leveling Camps in Caedarva Mire

    April 20, 2006 onward - Caedarva Mire’s close proximity to Nashmau and eligibility for Sanction EXP bonuses makes it a popular destination for leveling camps. The most notable targets in the area are the Birds near Nashmau for leveling in the late 50s, as well as the Imps and Flies near Azouph Isle staging point for leveling in the 70s.

  • From April 20 2006

    Adventurers' History
    Head Butt-ing Through Leveling Camps

    April 20, 2006 - A defining characteristic of the new blue mage job is the ability to learn an immense repertoire of blue magic spells via learning, rather than scrolls. Among their many spells is Head Butt; not only can it be learned early on, but it also inflicts Stun, has a short recast, and consumes little MP. Armed with this powerful spell, blue mages become a staple member in many parties for their adeptness at interrupting monsters’ special attacks.

  • From April 20 2006

    Adventurers' History
    Healing Breath Parties Become Widespread

    April 20, 2006 - Parties centered around healing via Healing Breath, an ability used by dragoons’ pet wyverns, gain prevalence. These party compositions generally include two or three jobs with high HP (such as monk) as tanks, and two or three dragoons acting as healers, granting them high healing and damage capabilities. Although strategies using Healing Breath existed prior to this, Aht Urhgan areas provide Refresh via Sanction effects and allow dragoons to recover MP to use for Healing Breath. This enables parties to maintain the strategy for longer periods, thus catching on with many adventurers.

  • From April 20 2006

    Adventurers' History
    Black Mages Run Rampant in Mount Zhayolm

    April 20, 2006 - Mount Zhayolm becomes a popular destination among black mages looking to level up or farm merit points. Solo players would hunt down the slow-moving Wamoura (nymphs/not fully grown), whereas black mage-centered parties would target Flan for their weakness to magic attacks.

    Jul.
  • July 25, 2006

    Events in Vana'diel
    Treasures of Aht Urhgan Battlefields

    July 25, 2006 - New battlefields are implemented. A key item is required to enter them, which can be exchanged for Imperial Standing credits. Rewards from the battlefields include the Leech Schimitar and Khroma Ore.

  • July 25, 2006

    Events in Vana'diel
    Ruins of Alzadaal Added

    July 25, 2006 - The addition of the Ruins of Alzadaal region introduces the new Alzadaal Undersea Ruins area, which grants passage to various destinations and becomes a popular traveling hub for adventurers navigating to merit point camps throughout Vana’diel. Ruins of Alzadaal would also later become the setting for Salvage and Nyzul Isle Investigation.

  • July 25, 2006

    Events in Vana'diel
    Blue Mage, Corsair, and Puppeteer Artifact Armor Added

    July 25, 2006 - Artifact armor for blue mage, corsair, and puppeteer are added via version update. For each job, two of the five pieces can be obtained through quests while the remaining three may be commissioned from certain NPCs, as opposed to previous jobs which had adventurers seek treasure coffers.

  • July 25, 2006

    Events in Vana'diel
    Blue Mage, Corsair, and Puppeteer Limit Break Quests Added

    July 25, 2006 - Limit Break quests for blue mage, corsair, and puppeteer are added, increasing their level caps to 75. The quests involve facing NPCs relevant to each job, unlike previous jobs which required fighting Maat. Furthermore, reaching level 75 on another job allows players to level the three jobs to level 75 without completing the new quests.

  • July 25, 2006

    Events in Vana'diel
    HNMs Added to Aht Urhgan Areas

    July 25, 2006 - Hydra, Khimaira, and other HNMs are added to areas introduced in Treasures of Aht Urhgan. Simultaneously, powerful new notorious monsters are added to the Mamool Ja Savages, Troll Mercenaries, and Undead Swarm.

  • July 25, 2006

    Events in Vana'diel
    Learning New Abilities via Merit Points

    July 25, 2006 - A version update implements the new Group 2 category of job-specific merits, allowing players to spend merit points to unlock new abilities, spells, and job traits. This opens up a new level of customization where players can choose to distribute their merit points evenly or focus on upgrading certain abilities and spells.

  • July 25, 2006

    Events in Vana'diel
    Accumulated Magic Resistance

    July 25, 2006 - Strategies using multiple magical damage dealers to focus down enemies become too powerful, which is addressed by implementing a gradual magic resistance effect to enemies that /check as "impossible to gauge."

  • July 26, 2006

    Adventurers' History
    Diabolos World - The Thirteen-Day War

    July 26, 2006 - An issue causes Besieged to continually occur. As other Worlds watch their Imperial City crumble to the endless assault, adventurers of the Diabolos World hold their defense against the invasion until emergency maintenance.

  • July onwards 2006

    Adventurers' History
    Blue Mage Learning Parties

    July 2006 onward - The growing numbers of relatively high-level blue mages and the implementation of Magus Bazubands (hand armor with increased chance of learning blue magic) leads to many blue mages banding together to learn spells from monsters that would be difficult to defeat solo. Many such parties are comprised solely of blue mages, earning the nickname “The Immortals” based on The Immortal Lions, a group of blue mages employed by the Empire of Aht Urhgan.

    Aug.
  • August 22, 2006

    Events in Vana'diel
    Chocobo Raising

    August 22, 2006 - The addition of a new system allows players to hatch and raise their own chocobo. Chocobos can take on colors other than yellow, such as red, green, blue, and black, and can also learn abilities.

    Sep.
  • September 22 through 24 2006

    Events in Vana'diel
    VANAFESTA 2006 at Tokyo Game Show 2006

    September 22 through 24, 2006 - VANAFESTA 2006 is held at the Square Enix booth during Tokyo Game Show 2006, featuring the in-game special battlefield challenges "Heroines' Combat" and "The Gathering Storm" as well as various stage events.

    Oct.
  • October 19, 2006

    Events in Vana'diel
    New Battlefields Taking Place on the Ashu Talif

    October 19, 2006 - Three battlefields taking place on the Ashu Talif in Arrapago Reef are added. Unlike typical battlefields, these require special objectives such as escorting NPCs and ambushing enemies without being noticed, which affect the number of treasure coffers earned. Many adventurers flock to “Targeting the Captain,” which is considered relatively easy compared to the others.

  • October 2006

    Events in Vana'diel
    Special Task Team Established

    October 2006 - Special Task Team (later known as "Special Task Force") is established to combat and investigate real money trading activity and third-party software usage.

  • October 31, 2006

    Behind-the-scenes Commentary
    The Neverending Struggle

    When the time came for us to begin taking concrete measures against RMT vendors, the existing Operations team was centered around customer support and had completely different duties, so we pulled members from the GM team to form an independent specialized team.
    As we cracked down on RMT vendors, we learned more about their inner structure, which involved roles like farming gil, holding onto the profits, and conducting the actual transactions.
    Coming up with better ways to eliminate these vendors and devising new countermeasures against elusive groups became our day-to-day battle. We frequently convened with a member of the Legal team to develop criteria for evaluation and penalties, especially in our early days when we had still had little knowledge of these matters. (It’s a battle we still fight today!)
    I don’t remember who started it, but our weekly STF meetings came to be known as “strategy meetings,” owing to the fact that we investigate and expose RMT activity to round up all the perpetrators. Even today, these strategy meetings are still held every week. (Toshio Murouchi, Global Community Producer)

    Dec.
  • December 19, 2006

    Events in Vana'diel
    Chocobo Hot and Cold Game

    December 19, 2006 - The Chocobo Hot and Cold Game is added. By registering their raised chocobo, adventurers receive Tandjana Wildgrass once a day to hunt for buried treasure.

  • December 19, 2006

    Events in Vana'diel
    Salvage

    December 19, 2006 - Salvage is added. Upon entering this alliance battle content, adventurers are stripped of equipment and receive restrictions on their stats and actions, which are gradually lifted as they progress further into the depths of the archaeological remains.

  • December 19, 2006

    Events in Vana'diel
    Kraken Club Removed from Lord of Onzozo’s Loot

    December 19, 2006 - The highly coveted Kraken Club is removed from Lord of Onzozo’s loot rewards after a rise in player disputes. On the following day, the Kraken Club is re-introduced as a reward from the Seal battlefield “Up in Arms.” The Octave Club takes its place as loot from Lord of Onzozo on March 8, 2007.

  • December 19, 2006

    Adventurers' History
    Immense Popularity of Leveling Camps in Tandjana Islet

    December 19, 2006 - Colibri appear on Tandjana Islet, located in the northwest of Bhaflau Thickets. They become a common target for leveling up in the 70s and farming merit points. The stair-like terrain is a singular path and is characterized by the different monster types which inhabit different parts of the area. The Greater Colibri is a particularly popular target.

Onward to 2007