Language

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2002
    Apr.
  • April 26, 2002

    Events in Vana'diel
    Vana’diel Tribune Begins Publication

    April 26, 2002 - Vana’diel Tribune begins publication ahead of the official release of FINAL FANTASY XI. These newspaper articles on the FFXI official website feature reading material with additional lore information and records of adventurers’ deeds. The first issue, Vol. 00, reports the discovery of a mysterious stone tablet engraved with the names of contributing players who submitted bug reports during the beta test.

    May
  • May 16, 2002

    Events in Vana'diel
    FFXI Official Service Begins

    May 16, 2002 - FINAL FANTASY XI begins official service, along with the release of the PlayStation®2 version of the game.

  • May 16, 2002

    Behind-the-scenes Commentary
    Regarding the Authentication Problem on Launch Day

    I was logged into the live servers from our office. I figured we'd see more players after the official release, but my searches indicated there were only a few players coming in at a time, which I thought was kind of strange... (Yoji Fujito, Director)

  • May 16, 2002

    Adventurers' History
    MMORPG Newcomers Set Foot in Vana’diel

    May 16, 2002 - The official launch of FINAL FANTASY XI piques the curiosity of many online game first-timers eager to try the first online title in the FINAL FANTASY series. In the hustle and bustle of Vana’diel, some are perplexed by the lack of a way to save their progress, while others are astonished by the sheer vastness of the world in which they could explore.

  • Around May and June 2002

    Adventurers' History
    Support Job Quest

    Between May and June 2002 - Adventurers approaching level 20 begin working on unlocking their support job. The unlock quest, accepted from either Selbina or Mhaura, require a Damselfly Worm, Magicked Skull, and Crab Apron or a Wild Rabbit Tail, Dhalmel Saliva, and Bloody Robe, leading droves of adventurers to hunt down monsters for the items. These quests were originally available from level 10, but were later changed to level 18 in the June 2002 version update.

  • Around May and June 2002

    Behind-the-scenes Commentary
    Memories of Implementing Support Jobs

    The Support Job system was part of the original plan for the job system.The difficulty of the support job quest wasn't very different from what we originally had in mind, though one thing I'd mention is the item drop from Undead, which was bottlenecked by FFXI's system of spawning different enemies based on day and night. I recall it later becoming obtainable in a nearby dungeon, which made it somewhat less troublesome to obtain. (Yoji Fujito, Director)

  • Around May and June 2002

    Behind-the-scenes Commentary
    Origin of the Job System

    Aside from the Job System which incorporated the support jobs and the TP system by Mr. Ishii (Koichi Ishii), I was given free reign for this project. Part of the reason was to encourage leveling multiple jobs which would lead to gaining knowledge of other jobs and therefore quickly coming up with party strategies, but I think it mostly came down to the fact that leveling more jobs would lead to more playtime in general. (Akihiko Matsui, Producer)
    * Due to factual error, the details have been corrected.

  • Around May and June 2002

    Adventurers' History
    Goblin Trains: A Selbina Specialty

    Around May and June 2002 - Valkurm Dunes becomes a popular leveling area for beginning adventurers starting in San d'Oria and Bastok. Players leading "trains" of several enemies as they fled for their lives are a common sight, goblins being especially notorious for sending many an adventurer running to Selbina.

  • Around May and June 2002

    Adventurers' History
    The Rams' Reign of Terror

    In the early days of the official release, rams are feared by adventurers leveling in La Theine Plateau and Konschtat Highlands. Notably more powerful than other enemies in these areas, the rams' hulking physique and quaking footsteps terrorize new adventurers.

  • Around May/June 2002

    Adventurers' History
    The Golden Era of Bind

    Between May and June 2002 - The initial version of Bind, the black magic spell, is not resisted by tougher enemies and does not expire when damage is dealt to the target. As such, inhibiting enemies with Bind and defeating them from afar with spells becomes a prevalent leveling method.

    This is addressed in the version update on June 11, and Bind is adjusted to its current specifications. Later on, the Records of Eminence objective “Stop Right There! (W)” is added under the Vana’versary category, allowing players to get a taste of this moment in history.

  • Around May/June 2002

    Adventurers' History
    Early Methods of Farming Gil

    Between May and June 2002 - Certain methods of farming gil are exclusive to the early days of launch.

    One such method is selling Shall Shells which drop from Pugil enemies.The Pugils in East Ronfaure are particularly low in level and become the target of many quarrels between adventurers. Adventurers who are quick to level also have access to Qufim Island’s Gigas enemies, which drop large sums of gil.

    These two methods last about a month until the items and gil dropped by these enemies are adjusted.

  • Post May 2002

    Adventurers' History
    Learning Party Play Basics in Valkurm Dunes

    May 2002 onward - Valkurm Dunes becomes a popular leveling camp for adventurers around level 15. The Flies and other enemies inhabiting the area provide a lesson in basic party play strategies, such as using Provoke to direct enmity away from the current tank, standing back to avoid AoE attacks, and removing debuffs from party members.

    Jun.
  • June 11, 2002

    Events in Vana'diel
    The First Version Update

    June 11, 2002 - Various adjustments are implemented in the very first FFXI version update, including changes to the black magic spell Bind and experience point distribution in parties, as well as the introduction of high-quality synthesis.

  • June 11, 2002

    Events in Vana'diel
    Opening of Auction Houses

    June 11, 2002 - Auction houses are opened for service in San d’Oria, Bastok, Windurst, and Jeuno, and are connected to the auction houses of neighboring areas. Later in May 10, 2011, auction houses in the three nations are consolidated to Jeuno.

  • June 11, 2002

    Events in Vana'diel
    Notorious Monsters Added

    June 11, 2002 - Tougher enemies with unique names known as notorious monsters (NMs) are added. Initially avoided by adventurers, NMs become a target of many struggles after they are discovered to drop items with high attributes.

  • June 11, 2002

    Events in Vana'diel
    Signet Effect Available from Consulates

    June 11, 2002 - The Signet effect is now available from consulates outside of the nation of your allegiance. Prior to this, as described in an issue of the Vana’diel Tribune, adventurers often fought in foreign territories without Signet, resulting in a surge of territories occupied by beastmen. Additionally, guards are posted in North Gustaberg on the side facing Konschtat Highlands.

  • June 11, 2002

    Adventurers' History
    Mercantilism in the Three Nations

    Despite the auction house opening on June 11, 2002, items unavailable in your nation of allegiance are still difficult to purchase due to the three nations’ markets functioning independently of each other. Some adventurers take advantage of the opportunity to stock up on starting gear and spells from various cities to sell in auction houses.

  • June 24, 2002

    Events in Vana'diel
    Undetected by Enemies While Riding Chocobo

    June 24, 2002 - Following this version update, adventurers are no longer detected by enemies when riding a chocobo. Prior to this update, enemies would chase riders outside of their normal habitat and wreak havoc on unsuspecting bystanders.

  • Around June 2002

    Adventurers' History
    "Mythril Marathon" Farming Method

    Around June 2002 - A gil farming method known as the "Mythril Marathon" gains popularity. Players would obtain Mine Gravel in Palborough Mines, refine it into Mythril Sand using a machine, which is then sold to a merchant upon returning to Bastok. This later loses popularity when item prices are later adjusted on July 9.

  • Around June 2002

    Behind-the-scenes Commentary
    Mythril Marathon, Predecessor of Mining, Logging, and Harvesting

    At the time, our policy was to minimalize the amount of gil in the economy, and system features that awarded gil were under heavy restrictions, such as selling Shall Shells. These restrictions were in place to maintain the stability of player-to-player transactions such the auction house and bazaar, but I think this environment where gil was highly valued and players were willing to undertake even the slightest of efficient methods is what led to the Mythril Marathon. Incidentally, I happen to be the one who implemented the features surrounding Mythril Sand, and I recognize my part in successfully making Palborough Mines a part of Vana'diel's history. This incident became a primer for the implementation of mining, logging, and harvesting later on. (Yoji Fujito, Director)

  • Around June 2002

    Behind-the-scenes Commentary
    Memories of Mythril Marathon and Vana'diel's Economy

    I hadn't taken any economics classes during my time as a student. I tried to learn some of it by reading a book on macro and micro economics, but it was a hasty attempt and didn't turn out to be very useful. The relationship between job level, amount of gil earned through playtime, and time to level had been carefully designed, but the game had too many elements to consider and we couldn't fully absorb the major adjustments and additions we'd made towards the end. The value of Shall Shells weren't really an issue in terms of our projected estimate, but they garnered a lot of attention from adventurers since we'd limited the amount of gil provided by the system. I think we were less concerned about the economy, and more worried about player disputes and their negative impact on the community. (Akihiko Matsui, Producer)

  • Post June 2002

    Adventurers' History
    Nighttime Leveling on Qufim Island

    June 2002 onwards - Adventurers around level 20 begin gathering around Jeuno, and leveling parties around the area become more common. Qufim Island becomes particularly popular as the first leveling area in Jeuno’s vicinity. When night falls and dangerous Skeleton enemies appear, parties flee to the tunnels and scramble to claim the Worm enemies there.

  • Post June 2002

    Adventurers' History
    Struggles of Leveling in Batallia Downs

    June 2002 onwards - Tiger enemies in Batallia Downs become popular for leveling around level 25. One benefit of leveling there is the ability to flee into the Eldieme Necropolis in a pinch, and adventurers can be seen running around the Necropolis to find an open entrance. Because Tigers move very quickly, one strategy is to have a different member Provoke enemies during the pull so that the pulling party member isn’t knocked out before reaching the camp. Being paralyzed by the roar of a neighboring party’s Tiger is a common occurrence, since at the time, enemies still hit parties other than the one claiming them.

  • Post June 2002

    Adventurers' History
    Pausing for Gausebit Grass Breaks

    June 2002 onward - Upon arrival in Jeuno, adventurers of level 20 or higher begin working towards obtaining their chocobo license. Obtaining the license requires completion of the Chocobo’s Wounds quest, in which adventurers must trade Gausebit Grass to the chocobo after 0:00 Vana’diel time. As a result, leveling parties near Jeuno often took breaks to return to Jeuno and feed the chocobo.

    Jul.
  • July 2, 2002

    Events in Vana'diel
    Adjustments to Accuracy and Enmity

    July 2, 2002 - Following this version update, the accuracy of attacks are lowered against enemies of a higher level than yourself. Enmity is also adjusted, nullifying strategies where warriors use Protectra to take enmity, and even using Provoke still lowers enmity immediately after. This leads to white mages easily overtaking others in enmity by casting Cure, and tanking players are unable to regain enmity with Provoke, causing wipes.

    Based on player feedback, adjustments are made a week later on July 9 to ease the accuracy scaling and to instead scale damage values against tougher enemies.

  • July 9, 2002

    Events in Vana'diel
    Adjustment to /check Messages

    July 2, 2002 - The display messages for the /check command become more specific, and the new Incredibly Tough message is added for enemies that are unfit for the player to fight.

  • July 19, 2002

    Events in Vana'diel
    First Official Event to Find Moogles Begins

    July 19, 2002 - An official live event is held between 20:00 JST and 1:00 JST of the next day. The quest involved searching for a total of 21 moogles that had gotten lost in various areas.

  • July 2002

    Adventurers' History
    Summer Festival Player Event

    July 2002 - Internet forum discussions suggest a summer festival in Windurst, and a player event takes place across all Worlds. This event was later officially adopted as the Sunbreeze Festival.

  • Around July and August 2002

    Adventurers' History
    Unlocking Extra Jobs

    Around July and August 2002 - More and more adventurers are reaching level 30. The original Extra Jobs were paladin, dark knight, beastmaster, bard, and ranger. The unlock quest became available after reaching level 30 on any standard job. Certain jobs were considered harder to unlock than others, leading some players to form parties for them.

  • Post Summer 2002

    Adventurers' History
    Farming Evil Weapon Enemies and Dodging Smite of Rage

    Summer 2002 onward - Leveling around level 30 primarily involves defeating Evil Weapon enemies in the three areas neighboring Jeuno. Evil Weapons are popular targets due to the fact they only use Smite of Rage, which can be dodged after seeing the attack being readied. Their popularity later declines after they begin to use Whirl of Rage.

  • Post Summer 2002

    Adventurers' History
    Leveling in Garlaige Citadel

    Summer of 2002 onward - Beetle and Bat enemies in Garlaige Citadel become popular targets for leveling around level 30 to 35. Leveling camps often situate themselves near the entrance and the first gate, and can be seen pausing to help press the switches when solo players want to pass through the gate.

  • Post Summer 2002

    Adventurers' History
    Dangers of Leveling in Behemoth’s Dominion

    Summer of 2002 onward - Skeleton enemies in Behemoth’s Dominion become popular for leveling around level 40. Monks are particularly useful there, but the boundary to the neighboring area is quite far. Battles are often fought next to where enemies can spawn, often leading to cases where Skeletons respawn in the middle of battle. Although enemies don’t respawn quickly enough for multiple leveling parties, a single party runs the risk of being unable to deal with surrounding monsters; therefore the area becomes less popular over time as other leveling areas become available.

  • Around Summer 2002

    Adventurers' History
    Monastic Cavern, the Final Leveling Destination

    Summer of 2002 - Monastic Cavern in Davoi becomes the final leveling destination during the level cap 50 era. Many of the earliest adventurers reach the level cap here, and Davoi later becomes a popular leveling destination when the level cap is raised to 60.

  • Around Summer 2002

    Adventurers' History
    Traveling Long Distances for Leveling

    Summer of 2002 - The surge in adventurers trying to reach level 50 result in many different areas being used for leveling, some as far as Fei’Yin. Without Teleport-Vahzl or outpost teleportation at the time, traveling there requires long treks through Ranguemont Pass and Beaucedine Glacier.

  • Around Summer 2002

    Adventurers' History
    The Era of Fusion Skillchains

    Summer of 2002 - The earliest strategies of party play involve using Provoke to disperse damage between players. By receiving damage, players accumulate TP, then use Red Lotus Blade to start a fusion skillchain.

    Furthermore, elemental weapon skills are primarily used over physical weapon skills for their sure-hit effect. Chaining dark knight’s Red Lotus Blade to white mage’s Earth Crusher is a common fusion skillchain strategy unique to this era.

    Aug.
  • August 8, 2002

    Adventurers' History
    Warp II

    August 8, 2002 - Warp II is added as a reward for completing the quest "Curses, Foiled A-Golem!?" Adventurers formed alliances to take on Fei'Yin in this high-difficulty quest.

  • August 8, 2002

    Events in Vana'diel
    Three Types of Teleportation Added

    August 8, 2002 - Three white magic spells to teleport to Crag of Holla, Crag of Dem, Crag of Mea are added, along with the quest to obtain them. After implementation, white mage players offer “teleport taxi” services where they teleport players for gil. Teleport-Vahzl is later added on October 2, enabling teleportation to Xarcabard.

  • August 8, 2002

    Events in Vana'diel
    Mining System Added

    August 8, 2002 - Based on the popular gil farming method Mythril Marathon, mining for ores in the mines becomes available, used for obtaining materials and earning gil. Harvesting, logging, and gardening (where players can plant seeds and saplings in flowerpots) are later added on September 12.

  • August 24 and 25 2002

    Events in Vana'diel
    Official Event - Culling is Caring

    Between August 24 and 25, 2002 - Culling is Caring, the second official event, is held. During the event, it is possible to gain the effect of Signet regardless of your nation of allegiance. Conquest Points can be earned by trading items to guards at the Outpost, a system which is later made permanent.

    Sep.
  • September 12, 2002

    Events in Vana'diel
    Limit Break Quests, Level Cap 55

    September 12, 2002 - The level cap is raised to 55 with the addition of the Limit Break quest "In Defiant Challenge." The quest requires Ancient Papyrus, Exoray Mold, and Bomb Coal to complete.

  • September 12, 2002

    Behind-the-scenes Commentary
    Level Cap Increase was to be Introduced with Rise of Zilart

    I think players were leveling up incredibly fast. I believe we interviewed the player who was the first to reach level 50, but in addition to leveling up, I remember defeating the Shadow Lord at level 50 was quite the feat at the time.
    Our plan was to raise the level cap along with the release of Rise of the Zilart. (Yoji Fujito, Director)

  • September 12, 2002

    Behind-the-scenes Commentary
    Predictions Regarding Players Leveling Up

    The original estimate that was requested was three months to reach level 50. At the time, I estimated that regular users played roughly 14 hours per week, while hardcore users played roughly 40 hours per week, which served as a basis when I calculated the rate of EXP gain, among other things. In reality, however, users must have been either playing much longer, or earning EXP more efficiently than I had imagined. I had a feeling it would turn out that way, but I was worried that regular users wouldn't be able to keep up if I were to carelessly increase the estimated playtimes.
    When Extra Jobs were introduced, users who were familiar with the game managed to reach level cap on paladin and dark knight within a month, and I was told to do something about it. (Akihiko Matsui, Producer)

  • September 12, 2002

    Adventurers' History
    Leveling at The Eldieme Necropolis

    September 12, 2002 - As adventurers approach level 50, there are quite a few opportunities for them to level up in the Eldieme Necropolis undergound by fighting Skeleton enemies. The battle area where players face an NM in the quest Blue Ribbon Blues is particularly popular. Skillchains of the time primarily use Red Lotus Blade and Raging Fists, and together with the fact that hand-to-hand is effective against Skeletons, the Eldieme Necropolis remains a popular leveling area until Skeletons are powered up on April 15, 2003.

  • September 12, 2002

    Events in Vana'diel
    Behemoth and other HNMs Implemented

    September 12, 2002 - Behemoth and other high notorious monsters (HNMs) are implemented. These formidable foes require more than one party to defeat, and linkshells are formed with the goal of defeating them.

  • September 12, 2002

    Events in Vana'diel
    Chain Bonus Added

    September 12, 2002 - A chain bonus system is added, granting bonus experience points upon vanquishing foes of Even Match or tougher within a specified amount of time after defeating the previous one. At first, a chain of 5 is typically the limit, and players recover and chat among themselves when the chain expires.

  • September 12, 2002

    Events in Vana'diel
    Stacking Two Songs Using Instruments

    September 12, 2002 - A version update allows bards to equip instruments to stack up to two songs (though a song cannot be stacked with itself). Effects applied when there are multiple bards are changed, and songs of the same type (such as Knight’s Minne and Knight’s Minne II) can stack but not with themselves, just as when there is only one bard.

  • September 12, 2002

    Events in Vana'diel
    Weapon Skills for Archery and Ranged Weapons Added

    September 12, 2002 - Weapon skills for archery and ranged weapons are added for the first time. The initial implementation, however, has an issue where using the weapon skill inflicts damage on the player. Furthermore, since only 12 ammo can be held at a time and reloading resets your TP to 0, using melee attacks to accumulate TP before using the weapon skills becomes a common practice.

  • September 12, 2002

    Events in Vana'diel
    Magic Burst

    September 12, 2002 - Magic burst is added, allowing spells to take part in skillchains. At this time, however, there were no messages displayed in the log upon a successful magic burst.

  • September 12, 2002

    Adventurers' History
    Invisible, Sneak, and Deodorize

    September 12, 2002 - Invisible, Sneak, Deodorize, and their medicine equivalents are added, and avoiding combat en route to a destination becomes commonplace. As the original duration of these effects were quite limited, adventurers used abbreviated phrases to indicate that they were wearing off.

  • September 12, 2002

    Events in Vana'diel
    Adjustment of Food Effects

    September 12, 2002 - A version update significantly changes food effects. With this update, many adventurers switch from eating San d’Oria Grape and other ingredients to eating foods such as Meat Mithkabobs and Apple Pies for their improved effects. Furthermore, a Refresh effect is added to juice items, which become crucial for replenishing MP.

  • September 21, 2002

    Events in Vana'diel
    “Pursue the Moonlit White Shadow!” Event

    * This event was unavailable in English. The event name used here is based on the Japanese name, “Gekka ni odoru shiroi kage wo oe!”

    Between September 21 and 22, 2002 - An official event is held where the goal is to trade a Moon Carrot to an extremely speedy white Rabbit enemy. The items obtained upon successfully doing so (such as the Rabbit Stick and Moonlight Wand) become extremely rare as they are unavailable by other means for a very long time.

    Oct.
  • October 2, 2002

    Events in Vana'diel
    Text Command Placeholder <tp> Added

    October 2, 2002 - The placeholder <tp> is added for text commands. The placeholder displays the player’s current TP percentage in chat, eliminating the need to enter the percentages manually when coordinating with party members.

    Nov.
  • November 7, 2002

    Events in Vana'diel
    FFXI Windows Version

    November 7, 2002 - The Windows version of FINAL FANTASY XI is released. New Worlds are added for the first time since the beginning of official service. The game is originally limited to fullscreen mode until windowed mode is later implemented in November 2007.

  • November 7, 2002

    Behind-the-scenes Commentary
    What Changed After the Windows Version Launch

    The Windows client was long-awaited by users who did not own a PlayStation®2 console. Personally, I recall that I also switched to using the Windows version for my development environment.
    As we had expected, there was an increase in the number of cheating incidents using 3rd party tools, since Windows machines could be freely customized compared to the PS2's closed environment. Due to the nature of Windows, anyone with the technical knowledge could look into the data packets or memory mapping, and all sorts of resources were analyzed every time we had a version update.
    However, downsides such as these were bearable, considering the massive jump in adventurer population. (Yoji Fujito, Director)

  • November 26, 2002

    Events in Vana'diel
    Level Cap 60

    November 26, 2002 - The level cap is raised to 60 with the addition of the Limit Break quest "Atop the Highest Mountains." The quest involved investigating three locations in Xarcabard, requiring adventurers to either defeat or avoid being detected by NMs in the area.

  • November 26, 2002

    Events in Vana'diel
    Artifact Armor (AF)

    November 26, 2002 - At the same time as the level cap being raised to 60, Artifact Armor is added for the six original jobs (WAR, MNK, WHM, BLM, RDM, THF). Additionally, Treasure Coffers begin appearing in dungeons. Farming monsters that drop the keys to these coffers becomes the main leveling method between levels 55 to 60, leading to fierce competition over both keys and coffers. The AF for Extra Jobs (PLD, DRK, BST, BRD, RNG) are later added on December 19.

  • November 26, 2002

    Events in Vana'diel
    Skillchain Damage Affected By Elemental Resistance

    November 26, 2002 - Following a version update, skillchains are now affected by the elemental resistance of the target, increasing the possibility of attacks being resisted. Although fusion skillchains are primarily used prior to this update, players now have to be more selective in deciding which elemental skillchain to execute. Distortion skillchains gain popularity as Vermin and other enemies encountered while leveling are often weak to ice.

  • November 26, 2002

    Events in Vana'diel
    Raise II and Reraise II Added

    November 26, 2002 - Two new reviving spells are added simultaneously, which return 75% of lost experience points, whereas Raise and Reraise return 25%. Although the new spells are highly coveted by white mage players, obtaining Raise II is no simple feat. As it is only available from the NM Yagudo High Priest or from Orb Battles, adventurers begin frequently touring Castle Oztroja.

  • November 26, 2002

    Events in Vana'diel
    Changes to Sneak Attack & Implementation of Trick Attack

    November 26, 2002 - Sneak Attack is changed to only deal critical damage on the first hit rather than every hit when used with a weapon skill. As a result, thief players change their playstyle from having monk as their support job for Raging Fists and other multi-hit weaponskills, to using single-hit weapon skills such as Viper Bite.

    A new ability, Trick Attack, is introduced along with this change.

  • November 26, 2002

    Events in Vana'diel
    Mog House Exit Quests Added

    November 26, 2002 - Mog House exit quests are added, allowing players to select which area to exit to when leaving their Mog House. The individual quests for the three nations and Jeuno are available from certain Mithran cubs.

  • November 26, 2002

    Events in Vana'diel
    <call> Text Command Added

    November 26, 2002 - The <call> text command is added, which triggers a whistling sound effect and causes players’ controllers to vibrate. The command sees usage in coordinating skillchain timing and alerting party members when using Escape to flee. Initially starting off with four commands (<call0> through <call3>), there are now commands up to <call21>.

  • November 26, 2002

    Events in Vana'diel
    Chocobo Rental Service Opens by Telepoints

    November 26, 2002 - NPCs offering chocobo rentals, are added near telepoints in La Theine Plateau, Konschtat Highlands, and Tahrongi Canyon. The rental services significantly improve the convenience of transportation for adventurers, who can now rent a chocobo to return to their home nation after leveling, or to travel to Davoi and other nearby beastment strongholds.

  • Around Fall 2002

    Adventurers' History
    Major Congestion in Jeuno

    Around Autumn 2002 - Many adventurers move their base of operations from the three nations to Jeuno, causing a surge in Jeuno’s population to the point where the congestion renders the city inaccessible during certain hours of the day. At the time, auction houses are only available in the Ru’Lude Gardens and Lower Jeuno areas, which become particularly overcrowded.

    Dec.
  • December 19, 2002

    Events in Vana'diel
    Autogroup Command Added

    December 19, 2002 - The autogroup command is added to the party feature in a version update. Autogroup allows players looking for a group to automatically form a party but does not guarantee a well-balanced party composition, and the feature goes largely unused during its initial implementation. The feature is later used in forming parties for Besieged.

  • December 19, 2002

    Adventurers' History
    Bazaar District Relocated from Jeuno to Neighboring Fields

    December 19, 2002 - Players leaving their characters logged into Jeuno for prolonged periods to sell items from their bazaar is a contributing factor to Jeuno’s overcrowding problem. To address the overcrowding, a tax is imposed on all bazaars hosted in Jeuno, with a hefty 10% being charged in the particularly popular Ru’Lude Gardens and Lower Jeuno. As a result, players relocate their bazaars to neighboring fields such as Batallia Downs and Rolanberry Fields. The location of the “bazaar district” varies with each World and could be considered one of the distinctive features of each culture.

  • From December 2002

    Adventurers' History
    Clashes with the Shadow Lord

    From December 2002 onward, more and more adventurers begin challenging the Shadow Lord, widely considered to be the final boss of the base game. Very few level 55 adventurers emerge victorious against the Shadow Lord encountered in the Nation Missions, and many end up waiting until they reach level 60 to take him on.

  • Post December 2002

    Adventurers' History
    AF Quests with Everyone

    Around December 2002 - The number of adventurers attempting their artifact armor quests surges. Many of the quests involve confrontations against powerful foes, leading players of the same job to form artifact tour parties. In various dungeons, on the other hand, players struggle over the Treasure Coffers, which contain a piece of the artifact gear.

  • Post Winter 2002

    Adventurers' History
    Dangers of Leveling in Crawlers’ Nest

    Winter 2002 onward - Crawlers’ Nest begins to be recognized as an optimal leveling camp for a wide range of levels starting from level 40. Following November 26, players shift from farming Skeletons to Vermin enemies as they experiment with skillchains other than fusion skillchains.

    With that said, caution is required when pulling enemies in Crawlers’ Nest, as many of its inhabitants link with each other. High-level enemies are a common cause of mayhem as they chase fleeing adventurers and bunch together at the entrance of the cave. This phenomenon is later addressed on December 13, 2005 when enemies are changed to disappear upon leaving a certain radius.

Onward to 2003